Guide to perks in the game World of Tanks. The perks available for the crew to learn are divided into: Skills – begin to work from the very beginning and, as the process of learning, gain their strength. Skills – only take effect when researched up to 100%
Introduction
The perks available for the crew to learn are divided into:
Skills – begin to work from the very beginning and, as the process of learning, gain their strength.
Skills – only take effect when researched up to 100%
Basic skills and abilities
Repair (skill)
Accelerates the repair of damaged modules. The average skill level of the crew is taken into account. The effectiveness of the skill increases as you learn.
Effect stacks when combined with equipment “Toolbox”
Begins to act from the beginning of the study. The effectiveness of the skill increases as you learn.
(100% upgraded repair for each (for all crew members) reduces the repair time by 2 times), this effect is cumulative with the “toolbox” (+25% to repair speed)
Application: Extremely important on all types of vehicles with the exception of self-propelled guns
Disguise (Trait)
Reduces the overall visibility of the tank. The average skill level of the crew is taken into account.
Effect stacks when combined with equipment “Camouflage Net”.
Begins to act from the beginning of the study. The effectiveness of the skill increases as you learn.
Application: On heavy tanks is not so relevant, medium and light tanks are recommended, self-propelled guns and tank destroyers are highly recommended.
Fire Fighting (Trait)
Speeds up fire extinguishing. The average skill level of the crew is taken into account.
Begins to act from the beginning of the study. The effectiveness of the skill increases as you learn.
Application: on tops is not relevant, they rarely burn.
Combat Brotherhood (Skill) at 100% study
Improves proficiency the main specialty and all the skills and abilities of the crew.
Effect stacks when combined with equipment “Improved Ventilation”gear “Doppiek”, “Chocolate”, “Case of Cola” and “Strong Coffee”
Starts to work at 100% study by all crew members.
Application: most relevant on self-propelled guns
Commander
Jack of All Trades (Trait)
Allows the commander to master all specialties and replace incapacitated crew members. Only the main specialties are replaced. The effectiveness of the replacement drops when the next crew member is disabled
Begins to act from the beginning of the study. Efficiency increases as you learn.Mentor (skill)
Grants additional experience to all crew members, except for the commander.
Begins to act from the beginning of the study. Efficiency increases as you learn.
(Originally announced: gain 1% experience for every 10% skill)
Eagle Eye (Trait)
Increases the maximum viewing range. With faulty observation devices, the effectiveness of the skill is higher. The effect is cumulative in combination with the skill “Radio Interception”equipment “Coated optics” and “Stereo tube”
Begins to act from the beginning of the study. Efficiency increases as you learn.
(Originally announced: +0.2% per 10% skill, with faulty devices +2% per 10% skill)
Application: relevant in the world
Expert (skill)
Allows the commander to determine critical damage to tanks in the scope. It works both in direct fire mode and in artillery aiming mode.
Begins to work at 100% study.
Sixth Sense (Skill)
Allows the commander to determine if his tank is detected by the enemy.
An additional visibility indicator appears in the interface, which fixes only the fact of illumination, but not its duration.
Begins to work at 100% study.
The indicator goes off after three seconds…
Works in sniper and arcade and art! modes
Application: highly recommended for study on all types of equipment
Gunner
Smooth Turret Rotation (Trait)
Reduces spread when turning the turret. The effectiveness of the skill increases as you learn.
If the skill is acquired by two gunners, the maximum skill level of the crew is taken into account.
Effect stacks when combined with equipment “Vertical Stabilizer”.
Begins to act from the beginning of the study.
Efficiency increases as you learn.
Master Weaponsmith (Trait)
Reduces the dispersion of a damaged weapon. If the skill is acquired by two gunners, the maximum skill level of the crew is taken into account. Effect stacks when combined with equipment “Vertical Stabilizer”.
Begins to act from the beginning of the study.
The effectiveness of the skill increases as you learn.
Sniper (skill)
Increases the chance of inflicting critical damage on modules and the crew of an enemy tank. Only for armor-piercing and sub-caliber and HEAT shells.
If the skill is acquired by two gunners, the effect is not increased.
Begins to work at 100% study.
Application: recommended for all types of equipment.
Resentful (Skill)
Allows the gunner in sight to see the enemy tank in the scope for an additional two seconds. It works both in direct fire mode and in artillery aiming mode.
If the skill is acquired by two gunners, the effect is not increased.
Begins to work at 100% study.
Application: recommended for light.
Driver mechanic
Virtuoso (Trait)
Increases the tank’s turn speed. Effect stacks when combined with equipment “Additional lugs”gear “Lend-lease oil”, “Twisted engine speed regulator”, “100, 105 – octane gasoline”
Begins to act from the beginning of the study.
Efficiency increases as you learn.
Offroad King (Trait)
Reduces the resistance of weak and medium soils when the tank is moving. Increases the tank’s maneuverability and reduces the time it takes to reach maximum speed. Effect stacks when combined with equipment “Additional lugs”
Begins to act from the beginning of the study.
Efficiency increases as you learn.
Smooth Move (Trait)
Reduces dispersion when firing on the move. The skill does not affect the spread when turning and when shooting on the spot. Effect stacks when combined with equipment “Vertical Stabilizer”.
Starts working from the beginning of the study.
Efficiency increases as you learn.
Ram Master (Trait)
Reduces own tank damage and increases enemy tank damage when rammed.
Only affects moving tanks and is not taken into account when colliding with allied tanks.
Begins to act from the beginning of the study.
Efficiency increases as you learn.
According to unconfirmed data 15% at 100% skill learning
Cleanliness and order (skill)
Reduces the risk of engine fire by preventing oil and fuel leaks in the engine compartment. Effect stacks when combined with equipment “Automatic fire extinguisher”
Begins to work at 100% study.
(Originally announced: -25% engine fire chance)
Coefficient 0.75
Radio Operator
Radio Interception (Trait)
Increases viewing range. If the skill is acquired by two radio operators, the maximum skill level of the crew is taken into account. Effect stacks when combined with skill “An eagle eye”
Begins to act from the beginning of the study.
Efficiency increases as you learn
(Originally announced: +1% vision per 10% perk)
According to unconfirmed data 3% at 100% skill learning
Inventor (skill)
Increases the communication range of the radio station as the skill is learned. If the skill is acquired by two radio operators, the maximum skill level of the crew is taken into account.
Begins to act from the beginning of the study.
Efficiency increases as you learn.
(Originally announced: +1% radio range per 10% perk)
According to unconfirmed data 20% at 100% skill learning
Repeater (skill)
Increases the communication range of all allied tanks within the player’s radio station range. If two radio operators acquire the skill, the maximum skill level of the crew is taken into account.
Begins to act from the beginning of the study.
Efficiency increases as you learn
According to unconfirmed data 10% at 100% skill learning
From the last strength (skill)
Allows a radio operator who was not disabled at the time of the destruction of the tank to transmit the coordinates of enemy tanks for another two seconds. The effect does not stack if the skill is acquired by two radio operators.
Begins to work at 100% study.
Charging
“Contactless” ammo rack (skill)
Increases the durability of the ammo rack: the shells are laid out in such an order that they do not touch each other. The effect does not stack if the skill is acquired by two loaders. Effect stacks when combined with equipment “”Wet” ammo rack”
Begins to work at 100% study.
Intuition (skill)
Creates a chance that the correct ammo is already loaded when changing ammo types. To use the skill again, you must fully reload the weapon. The effect does not stack if the skill is acquired by two loaders.
Begins to work at 100% study.
Application: useful for ACS
Desperate (Skill)
Speeds up reloading of the gun if the tank has less than 10% HP left. If the skill is acquired by two chargers, the effect does not stack. Effect stacks when combined with equipment “The gun rammer”
Begins to work at 100% study.