Eidos-Montreal
while working on Marvel’s Guardians of the Galaxy I wanted to show my vision of characters from comics. In early sketches, Rocket the raccoon (although he claims not to be a raccoon) looked like a human-sized upright animal.

From such concepts to Marvel
were horrified, the art director of the game told Edge Bruno Gauthier-Leblanc (Bruno Gauthier-Leblanc). An excerpt from the interview was brought by the GamesRadar + portal.

We had a fat Drax. Our first version of Star-Lord looked like an astronaut in an almost full space suit. <...> And our Rocket was the size of a man, which was strange. So yeah we scared them [Marvel] to hell for the first time.

Bruno Gauthier-Leblanc

The developer explained the radical change in the appearance of familiar heroes by the fact that he wanted to move away from influence
Marvelto avoid copying and boring images. In his work, the artist relied on the 80s and 90s – “simple forms with colorful patterns.”

By the second show, the studio managed to come to an agreement with the copyright holders. The only problem was Gamora’s design.

For a long time, we tried to really understand Gamora. She is the deadliest woman in the galaxy, but what does that mean?

Bruno Gauthier-Leblanc

Formerly founder and former general manager
Eidos-Montreal Stephan D’Astus (Stephane D’Astous) told his version of the reasons for the financial failure
Marvel’s Guardians of the Galaxy and other recent studio games. He notes the popularity of superheroes, but finds that they are starting to get boring.

Author

Shubham, a passionate gaming expert with over a decade of experience in the gaming industry. Shubham has been an avid gamer since he was young, and his love for video games has only grown over the years. He's an expert in all things gaming, from the latest trends and technologies to the most popular games and platforms.

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