Not so long ago, the game industry realized that ordinary multiplayer shooters like CS: GO could be made even more interesting and profitable, which is why projects such as Call of Duty: Black Ops 4 appeared, the series of games of which was originally about war, Battlefield, players which was also initially fought in the realities of various wars, and the popular Overwatch with its written history and original characters. Europe has occupied its niche in igrodele, releasing controversial but enticing projects. But they are not united by European developers – the Koreans, famous for their fantastic MMORPGs, decided to present to the world their vision of an online shooter, whose name is Ironsight.

The Ironsight project is closed!

Game description

Ironsight is an online first-person shooter game recently introduced to the world by Korean developer Neowiz Games, known for such projects as League of Angels and Bless Online. In the field of shooters, this developer is not a beginner with his CrossFire, and now, taking into account the mistakes and advantages of its predecessor, they are releasing a more modernized shooter.


The history of the world is not original. There is a world of the future with jobs and advanced technology, there are two military corporations competing with each other – the North Atlantic Forces, or NAF, and the Energy Development Network, or EDEN. And each player needs to make a choice which corporation he prefers and, accordingly, fight in its name.

The style of the game resembles a mixture of Call of Duty: Modern Warface with its own Black Ops – the same dynamic gameplay in a futuristic world, but with a share of sound ideas. Similar game modes, such as 5v5, where one team has to plant a bomb on the other, the standard battle of all against all, as well as an originally made mode for capturing a point. The team that captures and holds the most points on the map in each round wins.

The resource capture mode is implemented in a similar way. Capture targets appear randomly. As well as players who were not lucky enough to grab an enemy bullet – therefore, camping tactics are difficult to implement here, which only goes into the treasury of good ideas. A plus for the game is also a large number of cards – about twenty, each with its own characteristics, pluses and minuses.


The graphics allow even relatively weak computers from six or seven years ago to pull the game at the minimum settings, because it is not particularly demanding and not particularly original. However, which is commendable for the Koreans, the people here look like real people, the guns look like real guns – all without excessive gigantism. A pleasant color scheme in gray-blue tones allows you to believe that you really are in a high-tech world without eye-catching elements. What’s really original is the dynamic weather changes right on the battlefield, thanks to the Iron Engine. It allows the game to showcase a realistic destruction system and allows many graphical elements such as per-pixel lighting and the Bloom effect to be included.

In the main menu, the player is met by his character and the system of daily tasks for all sorts of interesting goodies. There is no class system here – everything depends on the equipped weapon, but there is a rich character customization system. Gender, hairstyle, even accessories are all selectable and customizable.

But customization is not the main thing. The main thing is guns. A wide choice between rapid-fire and mobile, powerful and long-range with all the advantages and disadvantages allows you to find your role on the battlefield. There is a weapon upgrade system, which is presented quite skillfully – the more a player uses one type, the more body kits are opened for him. But the game does not shine with a variety of types of weapons themselves. A few submachine guns, a few shotguns, a few machine guns and sniper rifles, even fewer handguns.


There are also several types of active and passive perks, such as Silent Step or Drone Summon. This is where it gets more interesting. With drones, perhaps the main feature of Ironsight is implemented – the system of rewards for killing, or killstreaks. You can get it not only for killing, but also for other more original activities on the battlefield. There is a killstreak scale, after filling it, the player has the opportunity to call one of the many drones to kill the enemy faster. There are also grenade drones that themselves look for the enemy and explode under his feet, and an accompanying drone supporting fire, it is even possible to hide his carcass in a huge robot with no less huge guns. You can call an air strike or highlight opponents on the radar, you can call a blinding drone – there are a huge bunch of tactical implementations. You just need to accumulate enough killstreak points and start wreaking havoc on the map.

As for the donat, here it is surprisingly unobtrusive. Why surprise? Yes, because if the project is f2p, then he will ask for a large amount of donations so that the player does not lag behind his competitors. But this is not here. Loot boxes drop out by themselves after each battle, the price of a weapon allows you to accumulate it in one evening, even cosmetic buns for a character drop out of the same loot boxes. Donat is needed here only for the laziest.

Ironsight trailer

What is the result

Ironsight is a rather interesting and uncomplicated shooter that provides original gameplay with its combat drone system, undemanding donation and weapon balance. For eyes tired of copying each other’s shooters, their Korean counterpart, with the title of promising, will be an excellent solution for a couple of evenings or even for a longer time.


Shubham, a passionate gaming expert with over a decade of experience in the gaming industry. Shubham has been an avid gamer since he was young, and his love for video games has only grown over the years. He's an expert in all things gaming, from the latest trends and technologies to the most popular games and platforms.

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