Priest in Titan Siege wears cloth and attacks or heals from a distance

The first thing you should understand is that this is an overview guide, and there will be no exact recommendations here. The reason is simple – the game is still at the OBT stage, and classes are changing, as they say, on the go.

Here is an example that is most directly related to our today’s guide.

At Priest at one time, all buffs had a duration of 20 minutes, and now they only had a duration of 5 minutes.

Moreover, the players asked, on the contrary, to increase the duration of the action at least up to half an hour. And what the developers will do next is known only to them. And this happens in every aspect of the game. As you understand, here any guide becomes outdated almost a week after the release.

Therefore, only recommendations await you. For now.

However, they can be useful to many, especially inexperienced players who are not familiar with the genre. MMO RPG in general and this particular game in particular. So read and remember.

The main features of the Priest class in the game Titan Siege

titan siege priestSeveral development branches, two skill lines – Apostle and Inquisitor

Here is a brief description of the Priest. He uses cloth clothes, that is, he does not have any special protection. All of his attacking skills work from a distance, as do his buff or heal skills (which is natural). Does not fight in close combat.

The Priest has two main skill lines.

The first one is Apostle. The general concept of a class is familiar to almost anyone who has played classic client MMO RPGs such as WoW and Lineage. This is a support class whose main purpose is to heal and buff their allies.

The second skill branch is called Inquisitor. This is a typical ranged damage dealer. And at the moment, he is much inferior to other magic classes in such a parameter as damage per minute. The developers will almost certainly strengthen it, but even in this case, it will remain just another damage dealer. While the Apostle is and probably will continue to be the only healer in the game. And he will be in demand always and everywhere.

But this is all poetry, and there are more than two options for leveling into a Priest. The fact is that you can combine the branches of the Apostle and the Inquisitor as you see fit. Yes, and in one branch of development options there are several.

All the skills of our character can be conditionally divided into four groups:

1.The first group is a variety of healings. An example of such a skill is Light Recovery. All these skills (at least for now) are collected in the Apostle branch.

2.The second group is offensive skills. It is with their help that we can make a kind of damage dealer out of our Priest. Almost all of these skills are concentrated in the Inquisitor skill tree. One such skill is Holy Punishment.

3.The third group is various buffs for yourself and for your group. They are in both branches of development, and it is because of them that you often have to pump both branches. Here are some examples – Boon of the Titans, which is one of the most requested buffs (even during solo leveling, you will often be asked to apply this particular buff), or Spiritual Balance, which helps with saving mana.

4.And finally, the fourth group of skills are those that give passive buffs to you and/or your skills. By the way, they must be chosen with great care to be sure that you do not waste skill points in vain.

Options for the development of the Priest class

titan siege healThe priest can be both a support, a healer, and a damage dealer, it all depends on how you pump him

So, as already mentioned, the game has several options for development. The reason is simple – each of the classes (and the Priest in particular) has several options for advancing even in one branch of skills, and even more so in both. But we will now go over only the most basic paths, or rather, even groups of development paths. Go:

The first option for developing a Priest is to pump him into a pure support through the apostle branch. The most effective selection of healing and buffing skills, the rejection of any attacking skills. The main options are single target healing or group healing. Most often they make a character that works equally well with both the whole group and with one character (usually a tank). The main disadvantage of this option is that you are not able to swing alone. On the other hand, any group will gladly accept you.

The second option is the buildup of the damage dealer in its purest form. Of the buffs, we take, first of all, those that strengthen you personally, and we also gain a full set of attacking skills. We refuse healings and shields. Our goal is to deal the maximum possible damage per unit of time. The disadvantages of this class are that it is not as popular as a support, and it also lacks survivability.

The third option is a hybrid of a healer and/or a support and a damage dealer. And here we have just an incredible number of combinations. One of the classic ways is to take several healing skills from the Apostle (for example, the already mentioned Recovery of Light), if possible – some kind of shield to cover ourselves, and throw the rest into attacking skills. This option is best suited for single pumping. By the way, it is these “hybrids” that are often the most effective in PvP.

In the end, we can advise you only two things – try your own combinations and do not forget about the skills that restore mana. After all, the lack of mana is, perhaps, the only thing that always haunts the Priest, regardless of his development option.

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Author

Shubham, a passionate gaming expert with over a decade of experience in the gaming industry. Shubham has been an avid gamer since he was young, and his love for video games has only grown over the years. He's an expert in all things gaming, from the latest trends and technologies to the most popular games and platforms.

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